Simple Pipe Bend

I have this pipe with a constant cross section that needs to twist and bend. Here I used two lofts with three cross sections to illustrate.

Is there any simply way to smooth out the bend? Fillet edge appears hopeless.

Or do I need to create lots of sweep guides to so it?


Problem Bend.3dm.zip (103.7 KB)

Hello- my first thought is to shorten the inputs - Explode and ExtendSrf will work - then make blend surfaces to fill the gap.

image

-Pascal

or use the principals of “rule of three” and edit the cv’s of a cylinder to get what you want

the moveuvn toolbox may be helpful… specifically move u and v and smooth u and v