miano
(Miano)
1
I have this pipe with a constant cross section that needs to twist and bend. Here I used two lofts with three cross sections to illustrate.
Is there any simply way to smooth out the bend? Fillet edge appears hopeless.
Or do I need to create lots of sweep guides to so it?
Problem Bend.3dm.zip (103.7 KB)
pascal
(Pascal Golay)
2
Hello- my first thought is to shorten the inputs - Explode
and ExtendSrf
will work - then make blend surfaces to fill the gap.
-Pascal
theoutside
(Kyle Houchens)
3
or use the principals of “rule of three” and edit the cv’s of a cylinder to get what you want
the moveuvn toolbox may be helpful… specifically move u and v and smooth u and v