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1.) OffsetMesh Command:
- You can use the
OffsetMesh
command to create a shell effect by offsetting the mesh inward. This approach involves offsetting the mesh and then manually capping or closing any resulting gaps. - Steps:
- Select the mesh.
- Use the
OffsetMesh
command with theSolid
option enabled. - Adjust the offset distance as required.
2.) Grasshopper and Dendro Plugin:
- Grasshopper, combined with the Dendro plugin, provides powerful tools for volumetric modeling, allowing you to create complex mesh shells.
- Dendro uses the OpenVDB library to handle volumetric data, which can be useful for creating smooth, detailed shells.
- Example Workflow:
- Create a Grasshopper definition using Dendro to voxelize the mesh.
- Use Dendro’s offset features to create an inner shell.
- Convert the result back to a mesh and smooth as necessary.
3.) Manual Method:
- For more control, you can manually edit the mesh to achieve a shell effect:
- Explode the mesh if needed.
- Delete specific faces to create an opening.
- Offset the remaining mesh inward using
OffsetMesh
. - Rebuild or cap any open edges manually.
4.) ShrinkWrap in Rhino 8:
- Rhino 8 introduces a
ShrinkWrap
feature that can create wrapped meshes from various geometry types, including meshes. This can be used to create a shell by wrapping an offset version of the original mesh. - Steps:
- Use the
ShrinkWrap
command on your mesh. - Set the offset distance to create the desired shell thickness.
- Adjust settings to ensure the new mesh conforms closely to the original.
- Use the