Share your custom viewport modes here

4 styles in one viewport since V5 what omg I must’ve been sleeping under a rock seriously :dizzy_face: :exploding_head: :sob:

I’m still having a hard time believing this. My brain is like ‘well now what, this changes everything’ :sweat_smile:

I probably could’ve made patent drawings with this workflow in 2013-2017. Only thing missing is better stipple shadows for technical details :face_holding_back_tears:

I’ve always struggled getting one mode to do it all, now I’m dreaming about compying objects in place while each one embodies the characters of different modes. :exploding_head:

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now I’m like where’s all the scripts, gimmie :sweat_smile: :coffee: :sandwich:

I think you made that one? but I still need to learn the native ones you two blew my mind :joy:

yeah I’ve been living under a rock…

It’s like I knew this but I was unconcious I guess :sob:

You can achieve great results by simply applying custom display style:
like below: blackboard and blueprint


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It was posted in another thread recently. I only re-posted it here. :slight_smile:

If you are interested, there are 3 more scripts made by @Helvetosaur related to objects with materials:

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That’s really awesome. :sunglasses:

On my end I’m only seeing a few mode options though, in V5:

Maybe cause it’s a fresh install and I don’t have custom ones yet :sweat_smile:

There’s 3 default ones not showing up though…

They need to be added to the library. Read the early thread. The process is explained and Bobi offers tons of great custom styles (especially his modifications of shaded view based on environmental map).

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:sweat_smile: I’ve been watching this thread quite a bit, now I’m realizing I haven’t been reading it properly. I thought Bobi was just using one display mode at a time in the viewport, now I have to reread everything with this new understanding you two gave me. :face_holding_back_tears:

This is amazing and shocking. My neurons in my brain need some time to recover :smiley: :coffee:

I guess I mostly was just hanging out looking at Bobi’s awesome images, but I wasn’t reading the knowledge well enough. :face_holding_back_tears: :beers:

Holly cow, I just realized something too that was on my mind last couple days.

I was day dreaming about a thread for this exact thing:

But I was patiently waiting for this thread to pop up in my feed:

Cause it reminded me of the other one I was dreaming about. :sweat_smile:

I was working on a tool pallet that I built a few different times over the last 14 yrs, and thought it would be cool to see a thread on custom macros and stuff…

I was going to suggest it, but it already exists :face_holding_back_tears:

I need to book mark or pin those asap! This is one of those days I realize how much a newb I am lol.

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There are tons of useful scripts and macros, so having them collected in one place is good for everybody. I’m happy that so many people share their own custom display modes here, too. A great example of help provided by the community. :slight_smile:

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@Rhino_Bulgaria “I would set your custom display windows as the standard for Rhino 9.” :love_you_gesture:
It takes a written petition to McNeel.

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Totally agree +1

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with “SetObjectDisplayMode” i found that certain display modes are not compatible with each other. For example, if the viewport display is set to a mode derived from Pen, then it’s impossible to set the display mode of an object to Arctic. Similarly, you cannot set the display mode of an object to a display mode derived from Pen.

idk if this is a bug or a difference in how the geometry is being drawn in those styles that creates a display incompatibility.

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Interesting find… When I assign “Arctic” to an object and switch to “Pen” display mode, that object has the same shading properties as my custom “Bobi 1” display mode, except that it also has a black outline like any other object viewed in the “Pen” display mode.

For example, the small box and the large sphere in these two screen-shots have “Arctic” mode assigned to them.

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I kinda suspected this, but I’m not experienced in this approach to know yet.

I still need to learn how this process goes to know for sure. :coffee:

Go to each display mode you want to be able to assign, then check “allow assignment to individual objects”.

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this option, at least for me, doesn’t show up on pen mode or modes derived from pen mode.

However, I do have a “Hide” view option which works great for hiding objects in a shaded or arctic view without deleting them (an approximation of Revit’s Hide-in-view)

HIDE.ini (12.8 KB)

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Does anyone know how to keep the edges always black in transparency view, even if I’ve set, for example, the color red in the layers?

example Cimatron:

You can do in Rhino Options - View - Disaply modes - XXStyle - going in the Object-Surface sub-menu and change the surface edge color option in use color Black.
easier to look at this screenshot:

@skysurfer Thanks for the tip, now the transparency view is much better.

I have another issue with the display that’s always bothered me: when selecting the mesh, all the edges light up in yellow. When I’m dealing with a mesh with a high number of faces, it becomes impossible to make sense of it. What I would prefer is that when I view the model/mesh, it would be better if I could see only the silhouette.


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If I’m not wrong this is a long time request not yet solved.

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You may want to try the “Toggle selection highlight” script posted in the first post in the following topic:

ToggleSelectionHighlight.rvb (1.6 KB)

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