does anybody know if the concept of shade intensities according to different view-depths does exist in Rhino? I.e. if I have a shaded 2D frontal view of a 3D object, I’d want to have different shade intensities (dark or light grey) for different view-depths, in order I could have a clear 3D perception even in 2D views.
ShowZBuffer does somewhat function for a 3D view but not for a 2D flat view such as front view i.e… In such cases all the view becomes black and white.
I don’t think there is a “Depth Cueing” in Rhino similar to other applications (Like Revit).
but showzbuffer works somehow if you are planning to add the depth shading later in photoshop.
BTW it works in 2D it is just you don’t have control over near / far cut-off distances.
maybe that’s the solution in my case. Could you kindly let me know any video-tutorial for this command - if it does exist somewhere - in order I could learn it more in detail?