Shade intensity in different view-depths

Hi,

does anybody know if the concept of shade intensities according to different view-depths does exist in Rhino? I.e. if I have a shaded 2D frontal view of a 3D object, I’d want to have different shade intensities (dark or light grey) for different view-depths, in order I could have a clear 3D perception even in 2D views.

Thanks,
ELX

You can use Rhino’s built in renderer and export the distance channel only

Use the command. ShowZBuffer

ShowZBuffer is a good way to do it quickly onscreen but its limited to 8 bits greyscale

However, the advantage of using the renderer is that you can get 16 bit greyscale info exported in a TIFF or EXR file.

Currently PNG is only saving 8 bit greyscale but they are working on adding 16 bit greyscale for that format as well.

I’m wondering WHY I cannot find the Render Channels on Rhino 6 I’m using. Do you have any idea?

ShowZBuffer does somewhat function for a 3D view but not for a 2D flat view such as front view i.e… In such cases all the view becomes black and white.

My screenshot is from v7.
After opening v6, I see the render options are different and I don’t see the channels option.

I honestly don’t know if there a way to export the Distance channel only in v6, someone else will have to chime in here.

I don’t think there is a “Depth Cueing” in Rhino similar to other applications (Like Revit).
but showzbuffer works somehow if you are planning to add the depth shading later in photoshop.

BTW it works in 2D it is just you don’t have control over near / far cut-off distances.

Thanks Tay,

maybe that’s the solution in my case. Could you kindly let me know any video-tutorial for this command - if it does exist somewhere - in order I could learn it more in detail?

Command Reference:
https://docs.mcneel.com/rhino/6/help/en-us/index.htm#commands/showzbuffer.htm?Highlight=show%20z%20buffer

Photoshop compositing