Select union

Hi,

I have a bunch of objects selected and i want to union select a rectangle on top of them.

WIth ctrl I remove objects from selection

With shift I add objects to selection.

But how do i union-select? I would assume it should work with ctrl+shift but I can’t find it anywhere.
By union I mean everything inside my selection rectangle AMONGST already selected objects only.

Currently I need to isolate selection and then select a new rectangle among the isolation. But this shows/hides everyting in the scene and can be laggy.

On same note - I would love to have a LassoPoints like we have the SelBrushPoints

I don’t know about union-select - but you could use filters instead (bottom of your window) - SelectionFilter

You can use shift when setting a filter and it will only activate for one click (i.e. Shift + Click on “Curve” and the next time you try to select it will only select curves)

There is a Lasso already, combine it with filters to only work on points - also SelBoundary

Thanks yeah. But theres SelBrush and SelBrushPoints for a reason (convience!) I guess. Was hoping for the same with Lasso :wink: . PS I use selection filters all the time it’s a time saver.

What difference do you actually see between SelBrush and SelBrushPoints though?

if im working a lot with meshes, then F10 for control points + selbrushpoints help me quickly select the relevant points.

Selbrushpoints:

Selbrush (without enabling selection filter)

I guess it’ll work with selection filter but that’s an extra step.

Interesting - well, while I would probably use sub-selection to work on individual vertices and edges - could you not set up your own button then?

It would be a fairly simple macro:

[EDIT]

-SelectionFilter e N i
_Enter
_Lasso
_MultiPause
-SelectionFilter e Y
_Enter

Hi Mathias, maybe this would help: