Hi Gijs - what does this mean? How would I do this?
Yes, what you’ve done here is much closer to the original image, and I thank you for that. But shouldn’t the substance materials be ‘good to go’ from the get go?
what you see on the website, is a piece of cloth that has the correct texture mapping coordinates. The material, wether it is a substance material or not, needs mapping coordinates to apply the textures. In some case, you can get away with OCS/WCS mapping, but in this case it is better to unwrap.
There is an excellent video about Unwrapping textures here, made by @BrianJ :
Remember that in your case, leather will also look different. The scale-space of your scene is considerably smaller than a typical scene for leather (furniture, tables, automotive interior, clothing). In effect, depending upon what “real life” leather you chose, you may well end up with a slightly odd looking texture that is physically correct for the scale-space of the scene.
If you chose even softer leathers, you may find that your UV size will (or should) look large, because the ring is only of the order 2 cm in diameter.