Hi!
I’m working on a Unity-Grasshopper Virtual Reality Project where the user is able manipulate geometry in realtime.
The problem is that the Grasshopper Function is computed during a single frame in Unity which leads to substantial lag. In VR this lag induces motion sickness and makes it hard for the controls to work.
Normally heavy loadworks, like loading a scene will be computed in an asynchronous task and I would like to do the same with the Grasshopper function, but I don’t know how or even if this is possible.
Maybe someone had a similar Problem and can give some insight and help me out.
Bests
Roland