Rotate triangular mesh edge question

I feel like this is a basic question, but I have had no luck finding if there is a command that does this operation, but that may be my lack of proper vernacular.
Is there a way to rotate an internal mesh edge such that the hypotenuse of two triangular faces that make up a non-planar quad can be switched from one diagonal to another? see attached pic for visual.

current method is to delete the two mesh faces then append two new mesh faces in the other orientation, but this feel very clunky. Is there a simpler way?

SwapEdge does the thing.
:expressionless: :person_facepalming: