Hi - Could I pls get confirmation on the .NET version that RhinoCommon v6 needs to be built with? (I’m assuming it’ 4.5, but just wanted to be sure).
Thanks
Paul
Hi - Could I pls get confirmation on the .NET version that RhinoCommon v6 needs to be built with? (I’m assuming it’ 4.5, but just wanted to be sure).
Thanks
Paul
Yes, RhinoCommon for V6 is currently targeting .NET 4.5. We will be switching to VS2015 when it is released and at that point I will look into targeting .NET 4.6 (which we probably will do since their 64bit jit compiler is supposed to be much better.)
Thank Steve.
Rhino.RhinoApp.MainWindow() is gone, so how do you get the IWin32Window handle for a Show()?
Where does the Id come from for Rhino.Render.Utilities.SafeFrameEnabled(id)?
protected override void CreatePreview(CreatePreviewEventArgs args) - how do you get the PreviewContent you are creating the preview for?
Also - would be great to be able to have a panel within a custom RenderMaterial be able to grow whilst other panels stay the same size (ie. when the material panel is resized).
And a bug…I have modified the material in the Material panel - and you can see that the material tree has redrawn in the Rhino Properties material tab, but it has not updated in the Material panel where I made the change. (see the material panel tree is different to the Property panel tree - the later is the correct one, but I made the change in the former).
Thanks
Paul
There is an additional assembly next to RhinoCommon called RhinoWindows that you can reference. This assembly has a class called RhinoWinApp which will let you get at the IWin32Window. RhinoWindows is supposed to contain Windows specific functionality (there’s a RhinoMac on Mac too.)
For the other questions, I’m going to have to defer to @andy
Awesome - thanks Steve.
Paul
I’m afraid it’s a little early to deal with this particular problem in WIP, because we’re right now figuring out how to do this in a cross platform way within the RDK (Material editor sections) controls. In fact, the RDK itself is about to undergo a giant transformation in terms of architecture in WIP.
This won’t affect you all that much, but this issue is one of the things we’ll be looking at closely.