Rhino6 for Mac is crashing so much, I’ve stopped bothering to file crash reports. The process for uploading a file is too cumbersome to be worthwhile. There’s no rhyme or reason for the crashes that I can see. They just happen randomly and when I’m attempting different commands. Despite Rhino complaining about it, I’ve taken to saving frequently to avoid losing my work.
I’m running MacOS Mohave version 10.14.6 on a MacBook Pro with 2.8 GHz Intel Core i7 and 16 GB 1600 MHz DDR3.
Apple Intel 64-bit macOS Version 10.14.6 (Build 18G3020) (Physical RAM: 16Gb)
Mac Model Identifier: MacBookPro11,3
Machine name: Thomas’s MacBook Pro
Language: en-US (MacOS default)
Vendor Name: NVIDIA Corporation
Render version: 4.1
Shading Language: 4.10
Maximum Texture size: 16384 x 16384
Z-Buffer depth: n/a
Maximum Viewport size: 16384 x 16384
Total Video Memory: 2 GB
Graphics: NVIDIA GeForce GT 750M
Displays: Color LCD (221dpi 2x)
Graphics processors
Intel Iris Pro (1536 MB)
NVIDIA GeForce GT 750M (2 GB)
Color LCD (1440 x 900)
USB devices
VIA Labs, Inc. : USB3.0 Hub
Western Digital: My Passport 2629
Apple Inc.: Apple Internal Keyboard / Trackpad
Apple Inc.: Bluetooth USB Host Controller
3Dconnexion: SpaceNavigator
Bluetooth devices
None
Third party kernel extensions
com.vmware.kext.vmci (90.8.2) 9E116534-F8D9-3F50-9542-55BF67EDCB2E
com.vmware.kext.vmnet (1432.85.61) C1766CFF-CD78-37F3-B540-9D4F000BB2D0
com.vmware.kext.vmx86 (1432.85.61) B4801DEA-2CB7-3377-86E2-4CFC7F2552B1
com.vmware.kext.vmioplug.18.1.2 (18.1.2) A3019F09-7FF5-36C5-A9F5-7EAC1DF20C2A
Third party plugins
/Library/Frameworks/3DconnexionClient.framework/Versions/A/3DconnexionClient
/usr/lib/log/liblog_network.dylib