Hi guys, I wanted to share my workflow for developing this concept model for a 150,000 sqm AI Campus Center.
The project began with the site boundary lines supplied by the client. In Rhino, I first generated a polysurface mass from the site geometry. In order to gain more flexibility over the overall form and sculpt the mass more freely, I converted that polysurface into a mesh, which gave me a better way to manipulate the plasticity of the volume.
After arriving at the desired overall shape, I converted the geometry back into a more editable surface-based model, so I could continue with more precise architectural development. From there, I derived the parametric dimensions and segmentation logic required for the façade system, floor plates, and the different structural/programmatic zones of the mega-structure.
The next step was to carve and cut through the mass in order to define the spatial organization and internal program. The building program includes:
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AI labs
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GPU farms
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robotics center
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university teaching spaces
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collaboration areas and public functions
Once the model was sufficiently developed in Rhino, I exported it to Unreal Engine via Datasmith. To ground the project in its real context, I used Cesium to place the model on the site using its real-world coordinates, which made it possible to simulate the urban surroundings and terrain in real time.
Inside Unreal, the advantage is being able to quickly test and develop:
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materials
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lighting and atmosphere
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people/entourage
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environmental context
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cinematic visualization
For me, this workflow has been a strong combination of Rhino for design development and Unreal + Cesium for real-time contextual visualization.
I’d be happy to hear feedback, especially from others working with Rhino-to-Unreal pipelines, mesh-to-surface workflows, or large-scale parametric architectural projects.
Full work




