I’m a beginner and I wonder would using Raven AI teach me fast how to make buildings for my games in Unreal Engine. I haven’t started Rhino 3D/Raven or Houdini yet. Barely opened Unreal Engine and know C++ a bit. I’m thinking about make 70%~ of my game level design procedural and 30%~ static, manual. I’m thinking about Raven becoming my AI wizard to make all the basic bases of the buildings, and interior for some kind of arena shooter Quake 3 style aesthetic. So my not so clear question is; would it somehow be possible to make base mesh with Raven then use plugin in Houdini and Unreal Engine to experiment and find something I want to keep. Concrete example ; the arena is 3 floor heigh, so i want a system that I can script Level1CorridorA/ Level1HallA / Level3ArmorSpawnRoomA(upper because 3) Etc. So Riven make the blocks, I fine tune it, import in Houdini(with plugin maybe) then in Houdini(I’m newb too) I sort of make the procedural adjustment so when I tell a “rectangle box” in Unreal Engine that that is a Level1HallA it can generate it or its all procedural and the rectangle are for the static/manual ones?? I mean, I haven’t seen a tutorial for this specific workflow yet lol. I would just like to know could that be possible? That would be the core of my game level design! Thanks
Hi @marc14
Yes and no maybe it will work maybe it will not be optimized. There are so many things to learn that unfortunately you have to dive in and learn, you can’t learn to swim on a sofa and you can’t swim with a robot helping you. Unreal has a long learning curve and there are so many areas that you can’t skimp on. You have to learn Unreals structure to begin with, how it works with files, how to code blueprints and levels, how and when to optimize assets, how to do materials, how to code game play and ballistics.
I’d start by doing a few tutorials coming to anything with preconceptions and worse no experience is dangerously time consuming. AI is no substitute for real experience and the hours of work it takes to learn something.
I suggest go through Rhino beginner tutorials if you even need to use Rhino.
Go through a few basic unreal tutorials about making your first game
Go through the Houdini Foundations tutorials.
I found this series on Houdini Foundations | Procedural Assets for Unreal | Introduction
might give you an idea of what you’re in for.
Creating a Project in Unreal Engine
How to Create a Game in Unreal Engine 5 - UE5 Beginner Tutorial
Houdini Foundations | Procedural Assets for Unreal | Introduction - YouTube
RM