Hi,
I’m trying to ditch Keyshot and use Blender for my product renderings but I’m badly stuck.![]()
I already know the basics of Blender and have no problem building a scene. The problem starts with adding Material. The models I import into Blender just have a bad mesh topology and therefore uv unwrapping fails, which makes materials look wrong. I’m aware that the mesh topology is a known issue for imported objects but it still looks like people are rendering in Blender, so there has to be a solution I guess?
The last 2 days I read dozens of threads, tried the import_3dm plugin from @nathanletwory, tried .fbx and .obj, tested Quad Remesher, and watched every video I could find but nothing really worked.
I’ve attached 2 files, where “kerzenhalter-test” is one I created myself and yes, it’s has quite a bad surface. The Apple TV is a downloaded file which looks really good inside Rhino so I thought it’s maybe just my design but no, importing the Apple TV into Blender, it also creates a really bad mesh.
Is there something fundamental I’m missing? I really don’t know where else I should look or what I could try.
Thanks,
David
kerzenhalter-test.3dm (1.2 MB)
Apple-TV-4K.3dm (2.0 MB)


