Rhino materials to Revit materials

Hi!

First of all, it’s impressive the Rhino-Revit material integration that has been done! It’s possible to get a Rhino material to a Revit material and the other way around with no effort. Thank you!

I’m facing some issues though. I’m using the Convert Material component of Rhino.Inside.Revit to translate Rhino materials into Revit materials. It works almost perfectly. In Rhino, I often use the texture multiplier to boost brightness (e.g., setting it to 1.2 or 2.0). However, since Revit’s brightness scale is capped at 0–100 (0.0–1.0), these materials fail to transfer and throw an error.

Rhino-Revit translation below 1.0 okay:

Rhino-Revit translation above 1.0 not okay:

I’m looking for a way to filter these materials before they reach the conversion component. I’ve seen that I could access and override the Multiplier property but I can find in the documentation how to access the texture to replace its multiplier value. Any guidance would me much appreciated.

Best,

Jaime

Thanks for reporting, I will make those with a scale above 1.0 just got clamped to 1.0, then you will not need to filter anything.

1 Like

Thank you very much Kike!