Rhino.Inside.UE - Getting Started

@Czaja the sample posted opens Rhino in the background, creates a sphere, and ‘prints’ some text about the geometry to the Unreal Engine Editor console ( Window > Developer Tools > Output Log).

The development we do in the next weeks related to getting Rhino and Grasshopper working inside Unreal Engine will be pretty rough as we’re still learning about Unreal Engine (Blueprints are awesome!). This being said, @kike and I will be giving a ‘masterclass’ on Rhino.Inside at the AEC Tech Symposium NYC on Thursday, October 17th. In addition to giving an overview of the necessary elements needed to get Rhino running inside a host application, we’ll be using Unreal Engine as a case study. When the class is over, we will push the samples and other class material to the public repo.

So far, I’ve been able to open Rhino files and get their geometry into Unreal Engine as you saw above. Today I’ve got Grasshopper running in Unreal Engine:

To be able to do that, I had to do some a tiny edit to USharp. This means we have to find an easy way to make sure anyone who is trying this with Unreal also gets that tiny change I needed to make. Anyways, early days, but definitely fun!

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