Rhino C++ plugin question : How do I get an object's transformation attributes?

Hi Garry!

I am not talking about the blocks. What I mean is, a regular rhino object, say, a line, a box, etc.

Okay, so how exactly do I get the data where to place the rhino objects when exporting them to another file format in another 3D modeling software/ or a 3D model viewer software, as the one I’m working with requires the transform attributes to decide where to display the object?