Is there a way to transform an object without changing its original data? Basically, I get a final transform at each iteration and I want to apply the transform on the object and do not want its original data is changed. I just want to set the object’s transform so it can be displayed at the right place.
I do not want to have to calculate the delta change of the transform between the previous transform and the current transform. It is a bit intense for the performance.
Thanks for any hint.