That’s how I would approach it, yes. At least that’s how you’ld expect to be able to solve it.
I wonder though if the connections includes “jumping hinges”, like two cubes on top of each other, and if you tilt it the topmost cube to the right side, then the common edge to the right would serve as the hinge, and if tilting to the left side, then the hinge would “jump” to the common edge on the left, and so on. Is that kind of hinges what you also want?
Edit1: As an example of how one or very few parts are “force controlled” and the others following I could mention how I made that rubber thing in the clip above. I laid out a number of short lines like a “chain”, where each line where connected to another short line with a
Universal hinge. Only the first line in the chain where then moved or rotated (forcefullöy), while every other link, and what follows in this text, “spontaneously” followed this “lead” object’s movements.
Each short line in turn served as a center line, or “axis” for a big circle. Every odd such link-line had a slightly smaller circle than the previous line-stump. History on. Loft all the circles. Then move the timeline (controlling that one lead-line at the end of the chain), and this caused the whole rubber thing to cringe as you saw in the clip. Everything followed from tricking with that one line at the end of the line-chain.
Edit2: Ah, I even found an old image showing the above line-chain links with their circles (surface lofted with history On)