Rhino 8 keeps crashing whenever I try hatching

The subject line says it all. It boggles my mind, but does so consistently. Every single time without fail. Very odd and frustrating bug.

Probably not a bug.
Most likely it’s a problem with your computer setup.

Please run the Rhino “SystemInfo” command and post the result.
That will give up a good idea of the computer resources Rhino sees and hopefully something obvious will stick out and suggest a fix.

Thanks

Can you share a 3dm of the geometry you are trying to use to create a hatch? If we can repeat a crash, we should be able to fix the issue pretty quickly.

Hi @christlewis,

I’ve logged the issue so we can look into it.

https://mcneel.myjetbrains.com/youtrack/issue/RH-82935

Thanks,

– Dale

Here’s the SystemInfo. I’m a bit hesitant to share the file as my work has some significant privacy policies.

Rhino 8 SR8 2024-6-18 (Rhino 8, 8.8.24170.13001, Git hash:master @ c3cc7c123163b65d85b517aff795627d5b12166b)
License type: Commercial, build 2024-06-18
License details: Cloud Zoo

Windows 11 (10.0.22631 SR0.0) or greater (Physical RAM: 15GB)
.NET Framework 4.8.9241.0

Computer platform: LAPTOP - Plugged in [99% battery remaining]

Hybrid graphics configuration.
Primary display: AMD Radeon™ Graphics (AMD) Memory: 1GB, Driver date: 10-29-2020 (M-D-Y).
> Integrated accelerated graphics device with 4 adapter port(s)
- Windows Main Display is laptop’s integrated screen or built-in port
- Secondary monitor attached to adapter port #1
Primary OpenGL: NVIDIA GeForce GTX 1660 Ti with Max-Q Design (NVidia) Memory: 6GB, Driver date: 4-11-2024 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 552.22
> Integrated accelerated graphics device with 4 adapter port(s)
- Video pass-through to primary display device

OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)

Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High

Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 4-11-2024
Driver Version: 31.0.15.5222
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 6 GB

Rhino plugins that do not ship with Rhino
C:\ProgramData\McNeel\Rhinoceros\7.0\Plug-ins\Datasmith Rhino Exporter (d1fdc795-b334-4933-b680-088119cdc6bb)\DatasmithRhino7.rhp “Datasmith Exporter” 5.3.2.0

Rhino plugins that ship with Rhino
C:\Program Files\Rhino 8\Plug-ins\Commands.rhp “Commands” 8.8.24170.13001
C:\Program Files\Rhino 8\Plug-ins\WebBrowser.rhp “WebBrowser”
C:\Program Files\Rhino 8\Plug-ins\rdk.rhp “Renderer Development Kit”
C:\Program Files\Rhino 8\Plug-ins\RhinoScript.rhp “RhinoScript”
C:\Program Files\Rhino 8\Plug-ins\IdleProcessor.rhp “IdleProcessor”
C:\Program Files\Rhino 8\Plug-ins\RhinoRenderCycles.rhp “Rhino Render” 8.8.24170.13001
C:\Program Files\Rhino 8\Plug-ins\RhinoRender.rhp “Legacy Rhino Render”
C:\Program Files\Rhino 8\Plug-ins\rdk_etoui.rhp “RDK_EtoUI” 8.8.24170.13001
C:\Program Files\Rhino 8\Plug-ins\NamedSnapshots.rhp “Snapshots”
C:\Program Files\Rhino 8\Plug-ins\MeshCommands.rhp “MeshCommands” 8.8.24170.13001
C:\Program Files\Rhino 8\Plug-ins\RhinoCycles.rhp “RhinoCycles” 8.8.24170.13001
C:\Program Files\Rhino 8\Plug-ins\Toolbars\Toolbars.rhp “Toolbars” 8.8.24170.13001
C:\Program Files\Rhino 8\Plug-ins\3dxrhino.rhp “3Dconnexion 3D Mouse”
C:\Program Files\Rhino 8\Plug-ins\BlockEdit.rhp “BlockEdit” 8.8.24170.13001
C:\Program Files\Rhino 8\Plug-ins\Displacement.rhp “Displacement”
C:\Program Files\Rhino 8\Plug-ins\SectionTools.rhp “SectionTools”

Hi Chris the issue appears to be with generating previews for one or more of the 398 hatch pattern definitions in the file. I am reviewing your crash data and will issue a fix that should help in this scenario.

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Just wondering if there are any updates on this?

Fixes are are first seen in the service release candidate that comes out on Tuesdays. So with luck this Tuesday, but most likely the next.

The developers sometimes will privately send you an early build for testing depending on how critical the issue and fix are.

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