Hi @BrianJ, yes the displacement modifier would benefit from it too. But i guess nobody is using this since it is somewhat slow even when you use the lowest setting and Refinement=0. It also does not weld properly…
The physical material’s normal displacement could benefit from a blur setting as well, but this is also unusable as it is impossible to control the displacement direction (it always displaces in both directions)…
Bottom line, we’re stuck with using images for displacement, blur them with photoshop and create the meshes ourself to displace them using custom code.
btw. are the gpu procedurals bakeable ?
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c.