(Love your videos Kyle)
Automatic UV’s in any software remove a layer of control that I’d like to have (in terms of Seam placement)
While automatic UV’s are pretty decent for hard-surface models (specially Genus 0 topology) - once we go into softer SubD models , with higher Genus (hole count) - manually choosing where the seams go becomes a must or else you’ll end up with a tiling mess.
Talking about stuff like this:
Having no apparent seams when a bitmap texture is added: