Okay, so let me see if I’m getting this straight. Lets say you like keeping your cplanes exact to the world coordinates. You would like to update the new position in your current view, or your named view or something.
I’m just wondering if I’m understanding the topic correctly.
- if you are using world coordinate cplane, and you would like to rotate the gumball in some way or another for a particular object. You would change rotate the cplane to have you(z axis) looking at the object with the new cplane, and where you would like to change the gumball rotation to.
- Then while you are in the cplane, click on the gumball manipulator white bubble/circle that has dotted lines, for a menu, where reset gumball is, and choose reset gumball.
- Then undo cplane change to get back to wherever you were and like working and the gumball will be in the new position.
Is this what you guys were talking about? I was way off on the bunnytail menu, eventually figured it out.
I am kinda stupid, the name of the thread is align to view. ANywho, the work around is probably the easiest and fastest way to rotate it how you like it, once you learn where it is aligned to an object to be able to know where you like specific parts of the gumball in relation to objects your workin on. Thanks for bringing up the topic Jean. This will help me out, to keep the gumball uniform in where the controls are. It is a powerful tool, and takes some practice to make use of all its solid power.