Is it possible to provide a simple example of accessing the adjacent vertices,edges,faces in an ngon mesh?
I am getting some confusing results.
For example the MeshTopologyVertexList.ConnectedEdges() method somehow returns not the adjacent edges of a mesh vertex, but somehow the adjacent edges, as if all ngon faces have been triangulated.
Am I missing something or there might be a different way of accessing the topology of ngon meshes in Rhino 6 (different from the one we used in Rhino 5)?
Any help would be welcome.