Trying to render (with native renderer) a simple true mirror material. However, even setting reflectivity to 100% results in a foggy, grainy material. Is there any way to get true reflectivity in rhino, or are you forced to use something like Vray?
Hello - that seems to work here in both V6 and 7 - can you post your example file?
MirrorMat.3dm (141.3 KB)
Here you go, thanks for helping!
2021.03.04_3D Model.3dm (2.9 MB)
I’m not entirely sure what I changed, but I reset my settings to match the material you uploaded, so got it, now! Do you know the specific reason I wasn’t getting mine to work?
do you have this mirror material also for V5? I’m still working with version 5.5.5. (5F96) on Mac.
The old Rhino renderer isn’t a raytracer, it doesn’t do actual reflections.
Thanks for your quick response, Jim.
Just to be sure: With V7 for Mac it would work?
Hi Tonia -
What “works” or “doesn’t work” is very subjective. You should download the Rhino 7 evaluation and see if it works for you.