I have this 3dm file created from obj which has a complex mesh geometry with texture mapping. In the preview mode I see bitmap texture mapped onto the geometry and it renders fine by rhino default renderer, but when I try to render it with Vray (Next) it renders as default gray mesh missing all the materials. I’ve been looking for the embedded mapping source in the 3dm file but I just can’t locate the mapping source from anywhere. I tried to save with ‘save textures’ feature but it doesn’t create any subfolders. Also tried ‘vraymtlfromrhino’ command but to no avail. Material property tab also doesn’t show any bitmap file linked to the material. But I know for sure that the file contains the source somewhere because it does render fine with rhino default renderer. Would someone know how I can fix this issue or at least where I can locate the bitmap source?