Rezising a ring mesh

Hey, i bought from Cgtrader a model of a Lion ring for 3d printing and casting. The deal is that the client liked the finger size of the ring, but he wants the lion to be a little bit bigger. So i want to scale the lion head without scaling the finger size… I think i should Mesh Split the ring in order to work only with the lion head, but then how do I join the head to the finger part again? Please help
.

Hello - one possibility is to use SoftTransform; set that to Enabled=Yes, set a falloff radius sub-object select all the faces that you want to scale and scale these larger - the result will smoothly fade the scaling across the falloff radius to the rest of the ring. I guess to make it predictable/controllable, you’ll need to place a scaling reference point ahead of time in the middle of the base of the part to scale.

-Pascal

Hey Pascal, thank you for your answer. Sorry but i didnt understand… i enabled the soft transform command but nothing happens. What do you mean with falloff radius sub-object?

Hello - SoftTransform only enables or changes settings, it does not do anything to any objects - but if you select a part of a mesh with that enabled and drag it (just to see) you’ll see what it does. In your case you’ll want to scale. See if this helps:

-Pascal

how do you make that red sphere to change the radius by hand?

Hi Diego- if SoftTransform is already enabled, then running the command goes straight to this radius changing UI - presumably the thought is to make that part as easy as possible so you can repepeadly make changes to fine tune.
It might be useful to have ‘Grow’ and ‘Shrink’ command line options that would change the radius by say 10% at a time. Feedback on the mesh itself might be good too, to help visualize the falloff distance. (e.g. a gradient of vertex colors or something along those lines.)

-Pascal

1 Like

AND you already have a selection of sub-objects (mesh or Sub-D)… If there’s no selection, the command will run the “command prompt edition”.
-Jakob

1 Like