I am a 3D artist and have been for about 8 years.
I mainly model in MAX and Maya, light and render in both but more so in Arnold Maya.
I only really poly modeled and recently tried Rhino and I loved how easy it is to pick up and how well Booleans work. it is like Shape first, finished product second where as poly modeling it is Topology first, modeling second, fixing warping mesh third, etc
Anyway, I am getting my hands on laser scan data and I am wondering if it is best to literally lay surfaces over it and fillet edges where they need to be filleted and Boolean where i need to Boolean etc. Pretty much model a car in Rhino with the 3D scan as a 3D guide or is there an easier way.
Some of the burning questions I have are:
I have designed a car in Maya,
A) Can I convert my polymesh to a more simplified nurbs surface? By that I mean where I may have 5 edge loops going through a simple hump, Rhino gives me the least number of nurbs edges that can make that hump.
If you have an edge that is filleted at say 3CM and it is going through a section you booleaned - imagine a crease on a side of a car going through the wheel arches -
B) Can you move this edge and the fillet will move up or down and get āuntrimmedā?
C) is there some for of history in case you want to adjust such edges?
D) If you did a Boolean operation, can you move the āoperandsā and get a near-live update?
Cheers