I’ve been scrolling and reading through the forum some many times now, really great community and support!
Hopefully someone can help me with a serious problem:
I’m trying to model a freeform carved surface which later will be sent to the milling cutter as well as rendered.
I’ve modelled some pipes (NURBS) in Rhino, then exported them as OBJ’s (meshed) and remodelled them with Maya.
Reimporting the pipes as one mesh, I want to either 1. split them in half and unite them with a plane; 2. trim the pipe mesh with the plane and then the plane with the pipes; 3. try using only boolean operations.
I’ve tried all of the above, nothing has worked so far. Either boolean union fails or Rhino freezes.
Here’s some pictures for clarity!