I wrote a ghpthon implementation of the new QuadRemesh command. So far it looks very promising (big props to you devs, this feature is amazing!) and I’m looking forward how the functionality will develop.
While doing this, the question arose if it may be possible to implement a behavior where certain Vertices supplied to the command (either via index in the input mesh or via vertex location) are retained through the remeshing process. There is a MeshBreps component in Karamba that pretty much lets you do this (you can supply specific point locations that will be included in the meshed result) but the result is always a triangulated mesh.
For example: I have a mesh whose naked vertices I want to keep “fixed” through the remeshing process. I read that QuadRemesh is intended to work primarily on closed meshes but I have to say that I managed to get quite good results with open meshes, too.
As a side question I was wondering if the target edgelength “mode” will be accessible via RhinoCommon, too?
Any help regarding this matter is highly appreciated!