Hello
I am not sure this tutorial is a good idea of resolving a Truchet pattern.
When tiling something you use tiles, not just one tile. For me the same thing in Grasshopper. You make a tile, and then replicate it, turn it randomly and copy it. Some examples on old Grasshopper forum.
First part replicating the pattern, it is not so simple as it must be symmetric. But at the end some drawings helps doing the right things and putting the good flip, shift, weave … follow the flow.
The slider is set to put the number of steps
The graph mapper is used to have the progression (shape)
You can also add a scale in Z
I want to combine the generated surface into a single body that’s embedded on a block like the source image. Then I can export the body as an STL for 3D printing. Do you have any hints of how to do this?
Hello
I didn’t post a script just because I believe in self education.Meaning doing the job by yourself is a better way of learning than just opening a file.
So the whole logic here is cutting a solid with another solid done in Rhinoceros.
You have this piece