Hello,
I am attempting to replace about 2000 blocks with an updated, much more streamlined block instance.
When replacing the block, it works very well except that everything is rotated so the new blocks come in with the wrong rotation.
I figured this was due to the origin point I chose for the new block being different from the original.
Questions:
How do I find the origin point for the old block?
Is it possible to either replace the origin point of the old blocks or replace the origin point of the new block?
Is there any easier way to get these new blocks in and the old out?
Thank you.
Link to file:
Replace block.3dm
Japhy
(Japhy)
July 27, 2024, 4:26pm
2
Hi Edward,
Rhino blocks have the same origin point, the world x,y,z
Insert an instance of your blocks at the origin and then modify/orient/etc at that point.
@Japhy Thank you for your response.
I must be missing something…it seems to change one (1) block at a time.
Would/could this replace all selected old facade blocks at once?
Japhy
(Japhy)
July 28, 2024, 1:32pm
4
Insert an instance at its origin at world 0,0
Create new geometry with the same Origin.
Use the Replace Block command.
Thank you so very much!
Just to let others know what I was doing wrong:
The new geometry was a block when imported and Rhino did not like that.
I exploded the new block and then set its origin.
I created a new block with the new geometry.
I think I like this command, ReplaceBlock
.