***Note that as I write this I am having trouble with the ripples showing up with a ‘custom’ based material (waves not showing up when I render), and the displacement is going mad with the physically based material. So the ripples without displacement is the best I can get (for ripples).
Also note that I should have done this in R7 not R8… maybe I can upload something later though.
You can also use procedural materials. I think that rippled water might actually be procedural.
It’s not obvious what to use. This quick render uses the “noise” texture.
This is using the “ripple” texture:
If you’re starting with the material library’s rippled water, you’ll need to find this:
Then this (change linear to radial):
Depending on the size/shape of your water you’ll need to adjust the repeat and mapping (and maybe offset):
Note that I had to use the physically based material to actually get the ripples to show not custom.
This might be a hint to why it’s not working. I was very sloppy cutting the boat’s hull out of my water surface: