Rendering software for jewellery design

@Lagom I do that for all my retail customers with my jewellery. The first reason is for that artisan feel you mention above and the second is I find renders especially with jewellery promise a finish, colours, perfectly cut and calibrated gems that very often are not achievable.

As the person who has to actually make what I design, source the gems etc… I prefer to under pomise and over deliver. I screen shot from Rhino and batch photoshop them to a sketch with a script.

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That’s near always a good strategy. Safer and more ethical to boot.

If you got the cash I’d recommend Keyshot.
Super low learning curve, HDRI to make jewerly vibrant and just super easy drag and drop of materials and default setting is quite ok.

I personally like cycles, and also use rhino render if something quick is needed.

BTW, Black Friday sale on KEYSHOT it seems. still around 1K…

The render engine himself is nor really important , you can do excellent job in all.
In my opinion, it’s more essential to know how create a good ligthing setup , and how materials should behave with.

If you are beginner, Keyshot is surely the more easy to learn/use, for good results .
For lighting, as mentionned by @Lagom , HDR studio light is a must have, there is a similar tool ( more simple ) include in Keyshot.

If you plan to work only on picture, have an excellent knowledge in Photoshop ( or similar ) is also required.

Here some kind of renders i made for customers :


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Yep. Lighting setup and environment is everything.

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Really, over what @Cyver has demonstrated above?

Would suggest Keyshot as well, or if cost control is in order, dig into Cycles in V6 ASAP.

https://www.google.com/search?q=keyshot+jewelry&tbm=isch&tbo=u&source=univ&sa=X&ved=0ahUKEwjZl6jSrtfXAhWEdN8KHRLBCTIQsAQIKg&biw=1232&bih=1521

-my 2 cents

Very quick render with cycles from V6BETA,
Just skylight and gemstudio as environment intensity set to 1.6,
placed on surface so light from bottom is blocked from gemstudio hdri.
Lighting seems much easier and nicer now.
Probably look better if the ring was not just pipe with filletedges…

Recommended GPU GTX1060 or above as you can’t do much while it’s rendering and also for live viewport.

Also got some gems from below link under Gemstones:
https://wiki.mcneel.com/rhino/modellinks

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rendertime?

like 5〜10min
only about 200passes and size is not that big
using gtx1050 on laptop

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As others mentioned before… 90% of the job is in lighting.
Just download some trial versions, try which one “feels” best for you.
Here is example of getting totally different results with only one engine used.



Yup Yup!

Make your own studio HDRIs, or start with these excellent freebies and tweak:



If you need outside HDRI’s, send this guy a few bucks, quid, schengens, spänn.

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Lightning can be dangerous! Just sayin’

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Hmm… HDRI for jewerly is difficult… reflections all around to get a good shot without the environment getting in the way…

Became a bit dark… this time with 1000sampleswith Cycles RhinoV6Beta. Used one of HDRI from @ec2638 recommended freebies.
GTX1070 20min?

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This is actually excellent for a Rhino render. Getting decent looking diamonds has always been difficult in Rhinorender, but these look pretty good.! Think I’ll work on cycles and see what I get. Any tips on getting a good diamond rendering?
The rendering I’ve included was done with i ray from nvidia. I find i ray intuitive, but a little too expensive on a yearly basis.
Any help getting good jewelry renderings in cycles would be much appreciated.

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Nothing difficult, just pick gems→diamonds from material and that’s it.
lighting in this case is still skylight with an hdri environment.
Yeah good looking glass was difficult with rhino render.
for cycles in V6 you need to do captureviewtofile… or similar… to get the actual render out.
In next WIP of V7 when that comes we should have full access to post render effects.
Anyway it’s free!

Make sure to set your viewport to raytraced /cycles for realtime view

Thanks!

Oops…yes…playing too much Zelda these days

Really awesome renderings! :heart_eyes:
So you use one rendering program and then the HDR studio light to get these results?
Or do you work in several rendering program to get this?

Typically, HDR Studio to create new or edit existing HDRI files, then use the HDRI file in favorite renderer that supports such. However, HDR Studio can be used standalone too, to an extent.

Keyshot can edit HDRI files as well. Not sure if RhinoCycles has, or will get, such capability? @nathanletwory

I’m not a jeweler… but play with the HDRIs. Find (or create) one that seems suitable and is particularly applicable. Depends on scene too. The more in depth and intense the HDRI, the greater the resulting influence.

Same advice as to @sworkman. Find, edit, or create an HDRI that is suitable and applicable to what you do. You’ll get the hang of it and likely reuse favorites once tweaked just right for you. Hint - if too intense, simplify HDRI, or remove/tone hot spots.

You can control darkness with either the intensity of your HDRI, or other lighting, or your material specifics, etc, etc.

I simply post-processed your rendering in PS, but results of tweaking at render will be similar.