Rendering Rhino with GarageFarm.NET

Hi guys!

Mike here from GarageFarm.NET

Since our previous announcement, we have rendered quite a lot of scenes, added some new features, and fixed several bugs.


  • We support Rhino 5.13 and above, with V-Ray 3.4 and above

  • We added support for ‘bake + strip’ rendering mode. This means that the still image will be split into parts ( strips ), rendered on multiple nodes and then merged into the final image.

  • We added a Render Cost Calculator to the plugin’s options – you can get a rough cost estimate for your scene right from the plugin. Please note that it gives a very rough estimate. We recommend running a test in lower resolution to get a close cost estimation.

  • We added support for symlinks – assets are only copied by the plugin when they were not uploaded with previous iterations. This speeds up the plugin’s processes substantially.

  • We added support for all V-Ray’s GI solutions (Irradiance map, Light Cache, Brute force, with all possible combinations)

  • We added support for multi-cam scenes. Now you can render all your cameras in one upload from our plugin.

  • We added a progress bar for plugin operations and a summary prompt for missing textures and assets

  • We added support for VR Scans


  • We fixed an issue with V-Ray proxy assets
  • We fixed an issue with plugin startup on older Rhino versions ( 5.10 )
  • We fixed the automatic V-Ray version detection on Rhino 6.x
  • We fixed & extended support for non-latin characters (assets, scene, views, output)
  • We fixed an issue with renaming textures to md5 for unsupported characters

At the moment our plugin supports rendering only still images on multiple nodes. We support rendering animations in Classic mode, where the scene is manually set up to render by our support team.

If you haven’t checked us yet, you can register here here and get free $50 for tests.

If you have any questions or doubts I will be happy to answer them :slight_smile: . You can also talk to us on our live chatwe are online 24/7.

Happy rendering!


Hi guys!

Mike here from GarageFarm.NET

Since my last post, our developers’ team added new features and fixed several bugs to make the experience easier and more comfortable.

New features:

  • We started supporting V-Ray 4

  • Our plugin creates a temporary folder for the project which will be uploaded and rendered on our farm. Now you can choose the location of this folder on your computer.


  • We fixed a bug with missing or not used assets breaking rendering.

GPU rendering:

We have been supporting GPU rendering for quite some time with our powerful servers rented for the time of usage. After the latest update, you can work on them yourself, with the new GUI we introduced. You can check it here: Xesktop GPU rendering

Please remember that we have a team of wranglers online 24/7 who can answer your questions or help you with rendering. Just give us a shout on our Live Chat and we will be happy to help you.

If you haven’t checked us yet you can register with $50 free test credits HERE

Happy rendering!