Since our previous announcement, we have rendered quite a lot of scenes, added some new features, and fixed several bugs.
NEW FEATURES:
We support Rhino 5.13 and above, with V-Ray 3.4 and above
We added support for ‘bake + strip’ rendering mode. This means that the still image will be split into parts ( strips ), rendered on multiple nodes and then merged into the final image.
We added a Render Cost Calculator to the plugin’s options – you can get a rough cost estimate for your scene right from the plugin. Please note that it gives a very rough estimate. We recommend running a test in lower resolution to get a close cost estimation.
We added support for symlinks – assets are only copied by the plugin when they were not uploaded with previous iterations. This speeds up the plugin’s processes substantially.
We added support for all V-Ray’s GI solutions (Irradiance map, Light Cache, Brute force, with all possible combinations)
We added support for multi-cam scenes. Now you can render all your cameras in one upload from our plugin.
We added a progress bar for plugin operations and a summary prompt for missing textures and assets
We added support for VR Scans
FIXES:
We fixed an issue with V-Ray proxy assets
We fixed an issue with plugin startup on older Rhino versions ( 5.10 )
We fixed the automatic V-Ray version detection on Rhino 6.x
We fixed & extended support for non-latin characters (assets, scene, views, output)
We fixed an issue with renaming textures to md5 for unsupported characters
At the moment our plugin supports rendering only still images on multiple nodes. We support rendering animations in Classic mode, where the scene is manually set up to render by our support team.
If you haven’t checked us yet, you can register here here and get free $50 for tests.
If you have any questions or doubts I will be happy to answer them . You can also talk to us on our live chat – we are online 24/7.
Since my last post, our developers’ team added new features and fixed several bugs to make the experience easier and more comfortable.
New features:
We started supporting V-Ray 4
Our plugin creates a temporary folder for the project which will be uploaded and rendered on our farm. Now you can choose the location of this folder on your computer.
Fixes:
We fixed a bug with missing or not used assets breaking rendering.
GPU rendering:
We have been supporting GPU rendering for quite some time with our powerful servers rented for the time of usage. After the latest update, you can work on them yourself, with the new GUI we introduced. You can check it here: Xesktop GPU rendering
Please remember that we have a team of wranglers online 24/7 who can answer your questions or help you with rendering. Just give us a shout on our Live Chat and we will be happy to help you.
If you haven’t checked us yet you can register with $50 free test credits HERE
Since our last plugin update, we have released several new versions and added quite a lot of new features and improvements.
General Rhino + V-Ray \ New features
So far it was necessary to download and install a separate installer for every 3d application we support. We reworked our tools, so now it’s enough to install our Renderbeamer standalone application, and you can install and update the plugins for all the software we support straight from beamer
We fixed an issue with random plugin crashes|
We fixed an issue with plugin workflow on VRay 3.6
We fixed an issue with Irradiance Map settings
We Added a prompt about nVidia denoiser usage
If you haven’t checked our Rhino + V-Ray rendering yet, you can register HERE with USD 50 free credits for tests.
GPU rendering
We rent powerful GPU servers with a connection via Remote Desktop. The service is called Xesktop, and we offer it as a separate brand, but it’s powered by GarageFarm.NET with the same 24/7 support.
You’ll need to install your software and use your own licenses as we are not allowed to rent them out. Your system will be saved and stored intact after the initial setup and ready to use any time.
GPU servers specs:
CPU: 2x Intel Xeon CPU E5-2620 v4 @ 2.10 GHz RAM: 128 GB GPU: 10 x NVIDIA GeForce GTX 1080 Ti, 11GB NVIDIA CUDA Cores: 10 x 3584 OctaneBench 4.00 score: 2075
New features:
You can see a preview of power usage from the servers managing board so you don’t have to log in to check if your rendering finished
You can see the size of your servers virtual system image ( the smaller it is the better performance of the server )
The servers have proven to work very well with iRay render engine but also with many others
You can check a cost estimate for your scene rendering with our GPU cost calculator
You can register a Xesktop account HERE or if you have an existing GarageFarm.NET account please use it to log in to Xesktop.
After Effects rendering
We support After Effects rendering with our v5 plugin for After effects. Right after finishing the rendering of your scene and adding postproduction in AE, you can upload your After Effects project and render your final video on our farm. Of course, you can use the plugin with any AE project you want to render, not only rendered on our farm.
We support the whole Red Giant plugins suite ( only the CPU plugins will render on our network – for more information please ask us on our live Webchat
If you have any questions or doubts, I will be happy to answer you here. You can also use live Webchat on our website, where you will get an immediate response. We are online 24/7.
We have been working hard for the last several months and put together lots of powerful tools for our users. Here are some of them:
1. General Rhino + V-Ray \ New features
We support Rhino from version 5 SR13 with V-ray up to 3.40.02 and above ( we’ve just added V-Ray 4.20.01 to our farm )
2. New farm features:
We increased node limits on all priorities: Now you can get more rendering power for the same price.
HIGH priority - increased from 80 to 150 nodes, with up to 240 GB RAM nodes. If you hurry and we have free nodes, you can ask us to allocate even more nodes to High priority jobs.
MEDIUM priority - increased from 40 to 75 nodes, with up to 240 RAM nodes
LOW priority - increased from 10 to 50 nodes, with a restriction of a total of 50 nodes for all your jobs on Low. ( Medium and High priorities don’t have such a limitation.)
The default priority has been changed from High to Medium. Also, most recently selected priority is remembered for every new scene.
3. We added new cool features to our Web Manager. (our jobs management tool)
We added support for custom scripts. Your scripts can be executed from the “Advanced settings” menu before rendering. Scripts are executed “per-job”. Users need to contact our support team to add custom scripts (we are online on chat 24/7)
We added “job node limit” option to job submit and edit window. If you want you can limit the number of nodes allocated to your job (for example for test purposes, or to distribute your nodes on Low priority in the way you want)
We added a new exciting feature for your renderings - Real-time Progress!
Render Progress Tab is divided into three sections:
1) Active frames - it is visible when a job is rendering and it shows all the currently rendering frames. You can check in real-time the progress of rendering of every frame, comparison to rendering time of the previous frame on the same node, and CPU and RAM usage. That gives a lot of control over the rendering process and you can react accordingly to the situation.
2) Done frames - this section shows the frames that are finished - the time and cost of the rendering of every frame
3) Process results - you can view the real-time render log for active frames or check the saved render log for finished frames.
Below you can find a small preview of the new Web Manager feature.
Please note that it’s still an early version and that we’ll be continuously working on making it better. Tell us what you think
4. We added new cool features to our renderBeamer. (our uploader\downloader)
We introduced a new feature - auto-submit! Now your scenes can be automatically added to rendering without using job submission procedure.
In a normal workflow, you need to set the job in submit window after upload to add it to the queue. It has many cool options, but in case you want to render 20 cameras from the scene, the process gets tedious. With auto-submit you just upload the jobs to the farm and they are automatically added to the queue with default options.
We added tray notification after job auto-submit - Information popup after switching on auto-submit in settings
We Increased download speed for single files by using multiple connections - Good news for users rendering high resolution still images. Now stills download much faster.
The main window can now be maximized and resized - No Tetris yet, but it’s on the list
renderBeamer uninstaller removes all connected files now (plugins, scripts, and other installation files ) - 100% clean uninstallation
We added a new payment method at GarageFarm.NET - Google Pay
We added Plugin installation window which shows up after the first login to renderBeamer - it shortly explains the options of the uploader.
If you experience problems with network connection or the plugin’s installation fails, you can use “offline mode” switch in renderBeamer settings.
This option allows you to install the plugin even if you are offline, prepare the scene with the plugin and then upload it with FTP (for example if your company IT rules are blocking renderBeamer.) You can even copy a project to a different computer and upload it with FTP and add it to the queue.
If you have any questions or doubts, I will be happy to answer you here. You can also use live Webchat on our website, where you will get an immediate response. We are online 24/7.
If you haven’t checked our Rhino + V-Ray rendering yet, you can register HERE with USD 50 free credits for tests.
Please note that the Black Friday bonus credits for GarageFarm.NET and Xesktop are added on top of regular discounts which you can find on the services web pages ( Price > Discount )
We never stop upgrading our tools. You can watch our new tools overview in this video
And here is a list of new features which we added on the last several months:
1. Our support for Rhino
We improved .vrscene export
Now, when the base scene got missing assets, the parameter “Abort on Missing Assets" in exported .vrscene is set to 0. This will allow rendering plugin-exported .vrscenes with missing assets without issues
We added an additional switch skips uploading the original base scene when the plugin is working with .vrscene exporter. (By default, “upload base scene” is always off)
2. New features in Web Manager (jobs management tool):
We added support for starting downloads directly from Web Manager
Selected download will be automatically redirected from Web Manager to renderBeamer downloads tab.
We added a new feature - frame preview! To use it, just double click on one of your frames or any image texture in the file browser (left section in the Projects panel) or use “Image Preview” under RMB
Users can set default priority and render nodes groups for auto-submit jobs.
Quality of life updates :
We added option to launch renderBeamer on every system startup (Windows, Mac)
We added option to choose action on renderBeamer window close (minimize to tray or close application
Multiple plugins can now be downloaded and installed in parallel at the same time
Fixes:
We handled Icon\r system file on OSX causing uploads to fail, this file will be omitted now
We fixed logging into chat without “remember me” option
This is a minimal version to get all new features supported! We strongly recommend to uninstall the current version and download the new installer from WebManager
If you haven’t checked us yet you can register with $50 free test credits HERE
If you have any questions or in doubt, I will be happy to answer them here. You can also use live Web-chat on our website, where you will get an immediate response. We are online 24/7.