I’m not sure I’m using the correct terminology here, but need some help with display speed. I’m working on a complex file that has a lot of polysurfaces. One of the steps involves a large boolean operation, which take as while (as expected). Once the boolean union is complete, it then it takes a very long time for the display to update (5-10 min) in any of the shaded views (wireframe displays immediately). Even small (and quick) changes to the polysurface then take a long time to update as well. Based on the command line output (snapshop below) I assume it is because rhino is taking a long time to create the mesh for display for the the new combined object? Is this expected behavior? Is there some way I can speed this up (my display setting are already on fast/jagged)? Could a create an even lower quality display setting? Where is this meshing operation conducted? In the GPU or CPU? (I’m running a Ryzen 9 3900X and a GTX 1660S, would improving either help?).
File snapshop, single closed surface for printing (~150mb):