Hi @stevebaer ,
I have a urgent issues with custom GhGL mesh shader. I know it is beta/unsupported, but i have this really strange behavior when my mesh exceeds a certain value (and when trying to downscale the issue remains)
Everything works fine until a certain mesh poly count, then I experience glitches with the rendering, with the shader appearing every 10 sec for a 0.1 sec or so. Is there max to the resolution of a single mesh or the number of mesh one can provide?