Hello everyone, I’m having trouble understanding how to approximate the surface into regular square panels, meaning that each panel should be as close as possible to a regular square. Thanks in advance.
Reg_square panel_on ring.gh (34.3 KB)
Hello everyone, I’m having trouble understanding how to approximate the surface into regular square panels, meaning that each panel should be as close as possible to a regular square. Thanks in advance.
Reg_square panel_on ring.gh (34.3 KB)
just opened your file, maybe you didn’t notice, but the surface has some overlapped thingies, I think you should fix that problem first:
that said, your surface has variable double-curvature, which means you can’t rely on quadding that unless you want very variable quads to be produce
I think the best shot you might have is to go with Kangaroo and slide a quad-mesh of that item on the isocurve, applying on-mesh goal for clothed mesh points, on-curve goal on surface boundary for naked mesh points and maybe mesh edge-length / equal-line-length goal… but you need a clean surface first
Please give it a try with ShapeMap, and fyi.
RegularSquarePanel.gh (41.9 KB)
ok i try it
You can bake the Guide Curves in Rhino, then reference it back into GH. This way, you can use the Gumball to adjust the position of the Guide Curves to find the desired shape.
Hi Jessesn, thank you so much for the advice. I used ShapeMap and curves to guide and modify the mesh topology. The first test looks promising, but I can’t figure out how to draw the guiding curves in order to achieve a more regular and symmetrical result. I’m attaching my file.
RegularSquarePanel_on ring.gh (39.1 KB)
The method for finding the shape is to try multiple approaches, fyi.
Ok thanks