I need a ton of lights in a scene and I have been using the emissive material and that seems to work well and use less resources and memory. I then added 25 spotlights to my scene and I can’t move around in rendered view without turning them off.
Should I stick with emissive lights/material vs. regular lights?
Dose emissive lighting use less resources than the regular light types?
Out of the regular light types spot, point and planar which uses the least memory?
I actually need way more lights but just testing here.