Refresh all Textures command does not work

Dear Rhino team,

I don’t know if I am using wrong settings or something, but no matter in what file I work, the command RefreshAllTextures does absolutely nothing. So when I adjust my designs / maps Illustrator or Photoshop and save / overwrite the file, Rhino won’t show the change. That used to be different before. It even updated the materials automatically most of the time. And I had to use that command only sometimes.

I even created a “image” material with the exact same results. Even just reopening the file won’t help. I have to quit Rhino 8, open it again and load the file again, to see the change.

I couldn’t find a similar topic in the forum, maybe it’s just me experiencing this issue.

Thanks in advance for your help.

Cheers,

Tom

Hi @tom5 ,

I can reproduce this issue in Rhino 8 for Mac, thanks for the report. I have filed it as https://mcneel.myjetbrains.com/youtrack/issue/RH-80653 for the developers. I have not found a workaround in the meantime other than a restart as you mentioned.

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I am having this problem also, hope it can be fixed soon!

Hey Brian, I am just curious, is this still something you guys are looking into? Because for me on my Macbook it is still not working, unfortunately.

Hi @tom5 ,

Sorry this hasn’t been fixed yet. I can’t say what’s involved in a potential solution but I’ve let the developer know you’re looking for an update.

Hopefully this issue gets priority as it has been a “feature” since the beginning of v8.

Hi John -

Note that RH-80653 is currently on the 9.x list. This means that it is currently not on the list of things to get to before Rhino 9 ships.
-wim

That’s a shame since we can’t expect every user to upgrade to correct a known problem. This affects my workflow daily, constantly forcing restarting.

Hi @John_Williams and @tom5 ,

I found a workaround that may help you both. If you enable the “Mirror alternate tiles” option for the texture map, it updates automatically after saved changes to the file. Of course this isn’t a setting you’ll always want to use but it may not make a difference depending on your texture repeat and mapping. I’ve also let the developer who owns this one know about the workaround and asked if this knowledge can help them fix it in a v8 service release.