Reduce Mesh (cull overlapping vertices) while keeping Vertex Colors?

Hello
there was some discussions on face Coloring but I didn’t test that. Perhaps @AndersDeleuran could help on this subject. Keeping vertex color seems to be a bad idea here because color will be mixed. but its is doable.

What I can propose is for you to transform the color to a bitmap texture.


In order to do that your initial mesh must have texture coordinates.
Command: _ApplyPlanarMapping

Here the script 6s for 1024x1024 pixels texture, 25 s for 2048
clean_mesh_keep_colors_LD.gh (97.8 KB)

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