I am interested in generating a pattern tile based on the UV map of an “Image Sampler”, similar to this example
As I understand it, one would need create a loop that analyzes, based on the UV map of an “Image Sampler”, the average value (from 0 to 1) inside the area of a surface, then divide that surface if the value meets a certain condition (for instance higher than 0.1), the next loop cycle it should analyze all the surfaces created last cycle and divide again based on the previous condition but with a slight modification (this time values higher than 0.2) repeating this an “X” number of cycles.
Maybe there I am completely wrong and the way to achieve this is completely different. After all, tutorials about Anemone seem to be few and far between, so far, I haven’t been able to find any that relates the topic of Image sampling to loops and I don’t know how to translate these conditions to an actual algorithm, any help would be appreciated.
This are a few posts with similar ideas.