I cannot see any changes when i adjust IOR value. Is there missing something ?
When switching from a red colored metal material to custom material, the color is now black and the reflection is red, adjusting the color does not anything. Is this expected ?
Metal and Glass (and Gem) materials have the diffuse color set to black. For metals that are converted to Custom you should change the reflection material. For Glass/Gem materials that have been converted to Custom you should change the transparency color.
Changing the diffuse color in a custom material while Reflection (or Transparency) are set to 100% won’t show any visible changes. This is expected. Turn down the reflection or transparency amount to see the changed base color.
Hi @nathanletwory, i know what IOR is. If you right click the IOR field and if IOR does only apply for transparency, why does the IOR list include metals and multiple non transparent material IOR values at all ? This might confuse users. In this case i would consider disabling the IOR input field unless transparency is not zero.
Gloss as Rhino Render does it is incompatible with how Cycles works. Attempts to simulate theRhino render way result in ugly, and that we don’t want.
Here is a simple material test, it works good, but I have to switch to shaded to adjust layer material colors as the color adjustment pop-up doesn’t pop up while raytraced is running. (or at least it takes toooo long for me to wait, so I hit ESC
(as I can’t see the color dialog) and then close the material dialog and then switch to shaded and does the material adjustments and then switch to rendered again. Quite tedious as you understand)
It’s a simple file that is ran on the laptop. I made all the parts so you can have it if you like.
(the gems are just fakes so they are not based on proper cuts)
(it runs 3x faster on the i7 cpu than on the geforce 750m cuda gpu)