You could kind of fake a random number between -1 and plus 1 by typing sin( and then mashing the number pad, e.g. sin(2462562562) = 0.51 but it is of course biased away from zero and many rhino commands won’t accept negative numbers
actually i wanted several handles randomly distributed with several random radius in the command: variable fillet by typing some command in the command line
it’s possible ?
making it so that the drawn object is more like real objects
I’m not talking about creating organic objects like a human
I want to deform inorganic objects like the wooden sheets in a cabinet that are cut with a circular saw that doesn’t have as precise cuts as the objects cut by laser.
is there any way to do this with any procedural process in rhino?