Radial Texture Mapping on surface

Hi there,

first of all thanks a lot for any advice or help. Really appreciate it!!

In the first picture you can see a simple cylinder. This one I want to render with steel material (second picture) Although the steel sanding should be radial not in one line like it is in the second picture. I tried using texture mapping and looked into the diffuse material for changes, without any success. So I really hope someone here can help me out. I think it shouldn´t be such a big problem.

Thanks again, looking forward to an answer.
Best,
Jakob


sorry, here is the right picture 1

This is usually done with a gradient controlling the direction of the texture.
If you put this bitmap:

Here:


You’ll get this effect:

BTW, it’s a material included in V-Ray’s standard library, you could start with it to get what you want.

Hi Marc, thanks a lot for the answer.
The result I´m looking for are not many little radial patterns, only one big one.
Here is an example:

I´m not sure how I can achive this with your solution.

Thanks.
Best regards,
Jakob

I don’t know if VRay has one, but with Cycles this would be achieved with an anisotropic bsdf. Perhaps you can find that does something similar?

First - I missed a radial mapping since a long time too. Two ways are possible to use a “linear” brush map.

(a) You use a sphere mapping and place the pole below the surface. Make it a little bit flat. It works if you render mesh settings are at fine quality. A low quality mesh settings you see UV jumps of the single mesh polygons.

(b) Better quality you get if you rebuild this disk surface by revolving a line. Than simple surfaces mapping works.

@andy: It could be great if we could get a cylindrical mapping with radial caps. I think it should be no big problem to add this mapping type or? Something for v6?

Recreate the cap so that it is no longer a trimmed rectangle.
Use the revolve command, it spits out matching UV’s. Assign the material, adjust repetition, done.

Yes Jakob, the same principle work for only one circle, you just have to make a map accordingly.
It’s a simple command in Photoshop:


For best results, you may have to add a bump or displacement map like:

And @nathanletwory, you’re right, if you look at my screen capture in my initial response, the setting to get this effect is the in the BRDF section where I put -0.8 in anisotropy and the radial map in the rotation texture slot…

thanks a lot for the answers. I will try the different solutions and will post my results.
Thanks!
Jakob

Hi,
thanks again for the solutions!
the revolved surface shows the best result.

Thanks a lot.

Best,
Jakob