first of all thanks a lot for any advice or help. Really appreciate it!!
In the first picture you can see a simple cylinder. This one I want to render with steel material (second picture) Although the steel sanding should be radial not in one line like it is in the second picture. I tried using texture mapping and looked into the diffuse material for changes, without any success. So I really hope someone here can help me out. I think it shouldn´t be such a big problem.
Thanks again, looking forward to an answer.
Best,
Jakob
First - I missed a radial mapping since a long time too. Two ways are possible to use a “linear” brush map.
(a) You use a sphere mapping and place the pole below the surface. Make it a little bit flat. It works if you render mesh settings are at fine quality. A low quality mesh settings you see UV jumps of the single mesh polygons.
(b) Better quality you get if you rebuild this disk surface by revolving a line. Than simple surfaces mapping works.
@andy: It could be great if we could get a cylindrical mapping with radial caps. I think it should be no big problem to add this mapping type or? Something for v6?
Recreate the cap so that it is no longer a trimmed rectangle.
Use the revolve command, it spits out matching UV’s. Assign the material, adjust repetition, done.
And @nathanletwory, you’re right, if you look at my screen capture in my initial response, the setting to get this effect is the in the BRDF section where I put -0.8 in anisotropy and the radial map in the rotation texture slot…