Id like to use the patch command to make quick 3D surfaces from extrusions. What good is the patch command if the the surface it creates leaves a wonky gap along its edge that should be connected to the extrusion it was created from?
I know I could plane cut the patch edge and then extrude down from that but then I would have to rebuild the whole model to fit it.
I tried join naked edges but it only works in small sections and is inconsistent.
I thought I was getting close with JOIN as the two edges are very close, but I can only select two small sections of edge to join, wondering if there is a way to select entire edges to join.
hello - it looks to me like the extrusion was not extended through the patch surface. Feel free to post the surfaces. You might also try Patch with a good deal denser spans setting - but it is not ever going to hit that edge cleanly all around, you’ll need to extend/trim. Or, SubD.
I thought to use join, but it will only let me select on small section of edge at a time. There must be a way to select the entire first edge then the entire second edge then join, right?
As far as creating a denser patch, PatchFor_helpedge.3dm (864.7 KB) was made in another CAD application. The trimmed surface is degree 5 x 5 surface with 174 x 144 control points, but the edge discrepancy from the rest of the polysurface is still up through 0.008. If you set the model’s tolerance to 0.004 (_DocumentProperties , then go to Units - Model - Absolute tolerance), you can join the polysurface and surface into a solid. After doing so, since the model has edges as short as 0.0014, it is best to then set the tolerance back to 0.001.
How will the model be used: rendering, export mesh for 3D printing, etc.? If you only need a mesh and need to make more of these, maybe someone has a script that can “bubble up” selected planar regions of a mesh.
I really-really would do this in SubD surfaces in V7 - even if you need to learn it from scratch, for this type of thing, it just makes no sense to use surfaces, with SubD available.
I think you’re right, I will dive further into subD.
This was suggested originally, but I didn’t fully grasp how to manipulate subD object. I was also fond of starting with a curve drawing which didn’t seem subD friendly but I’m working on it now.
Expect me back on the forum with new questions soon…