Question about mesh ngons

Hello!
Got a terrain mesh, which I want to make ‘solid’.
image

Command FillMeshHole will cap this:
image

Hoever, these triangle fans are less pretty. Is there a way to get rid of them in one go?
Meshes can indeed contain ngons. Proof: command 3DFace can produce a face with as many vertices as needed (not just 3 or 4).
Thanks!

Hi Eugen -

As long as they are planer - run MergeAllCoplanarFaces.
-wim

That simple… didn’t think the command works with meshes, too.
Thank you!

image

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