I am researching on the potentialities of aperiodic three-dimensional tiling systems in architecture, in particular, quasicrystals (but also Danzer tiling). I managed to shape the basic tiles of this system(obtuse and acute rhombohedrons) by hand on rhino, and I tried a possible configuration.
I would like to automatise this process of generation with grasshopper, which is easier with periodic tile systems, as they repeat themselves.
In this case, each tile can’t be just copied but needs to adapt to the tiles that already exists.
I have tried to find ways to do this, but I am not a pro in grasshopper (yet ), still, I feel there could be a way.
I was wondering if anybody did something similar, or has an idea on the direction to take to solve this.
There is a whole field of study dealing with tilings.
As a starting point have a look at the “parakeet” download, under food for rhino, by Esmaeil mottaghi and Arman KhalilBeigi. There are some pretty good example files there, and you can build on those
I tride the wasp plugin for quasiconsole.I needed created pattern to be subtracted from a box, but I couldn’t use mesh boolean difference because boolean mesh union didn’t work on pattern generated by wasp plugin. Could anyone help me please?
As I watched your file again, I could create a solid nurbs and used solid difference that I had thought would solve my problem.but after converting,the problem is the same as in thd mesh difference. I send photos of my work and will be thankful if you have a solution.
These are my 2 shapes
Fist I thought my problem is related to mesh and nurbs converting but it wasn’t, the results were the same. Now I should doubt on first geometry and points and curves?!I don’t know how to change the curves!