I have a shoe last that is nicely defined by SubD. The only issue is that the control point count is too high and needs to be reduced for easier freeform control of the shape. Running quadremesh on it can do exactly this. But the problem is that the sharp edges are lost. For example, try this with the attached model, using the settings in the image below and the sharp edges are lost.
I’ve tried specifying guide curves, but this doesn’t seem to help. I’m not sure what the option for guide curves is for…
Any suggestions on how to reduce the SudD control point count of this model to make it easier to deform?
Thank you,
Sam
ShoeLastSubDReductionExample.3dm (1.3 MB)