Hi everybody, this is a follow-up after recent e-meet with @Vanessa @Joshua_Kennedy @Gijs
I’m going to tag also: @pierrec @Rhino_Bulgaria @gustojunk @martinsiegrist @skysurfer
(tag more if you know, the more opinion the better…)
(sorry about my horrific english)
live grips + curvature.3dm (3.1 MB)
live grips + curvature v8.gh (14.1 KB)
Obvious problems:
- SubD curvature display is not normal to surface (like the new addition in 8)
- this is working actually on a mesh, converted to SubD only in the last step, any ngons or triangle mess it up, this won’t work on actual SubDs…
- Left+Right click combo is interesting, but this indeed deselect current selection (it exploit an Escape key input to interrupt window selection from hold left click, but this also turn off control points). Probably Right+Left click (inverse sequence) would be more easy to implement from developer side
maybe (I wasn’t able to interrupt view rotate…) - Right+Left as well as ALT+Right are 2 combos that can be interesting to set values without interacting with a UI … in this case is curvature scale, but it could be drag strength or the fall-off distance for the grips movement.
Going +/- X or +/- Y is different, so we could potentially have a total of 4 different values to set without UI interaction.
This is just to make a quick experiment of UX , please let’s discuss , give a feedback… tag more people in.
Personally, this is not extremely far from my needs, but it’s glitchy and not stable.
Actually, if this was properly implemented, I would expect proper SubD integration, gumball with proper arrows, curvature display normal-aligned, negative curvature scale, grip editing with fall-off distance.
Let’s discuss ![]()