Btw I have a small problem which I couldn’t wrap my head around. I wanted to know the best/fastest possible way to map these 3 little rectangles equally across this unrolled surface.
Hi Natasha - do you want the rectangles to deform to be slightly wedge-shaped or should they stay rectangular?
To get either one, I guess the easiest, if I understand what you needf to do, is to use FlowAlongSrf as outlined in the image, just change the Rigid option to determine whether the curves stay rectangular.